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Drop one SWF or two hundred. Batch conversion is not a paid feature here.
An old Flash animation, game intro or e-learning module needs to survive now that no browser will run Flash.
The SWF timeline is played back and recorded frame by frame into an H.264 video. Vector animation becomes a fixed-resolution raster at a fixed frame rate.
Only linear timeline animation converts. Anything driven by ActionScript, including games, quizzes, branching e-learning and anything waiting on a click, has no linear timeline to record. The output will be the first few seconds and then a still frame.
Not as video. Emulators such as Ruffle run some of it in a browser, which is a different kind of preservation.
SWF is vector, so pick the output resolution deliberately. Rendering at 2x the original stage size keeps line art crisp.
Drop one SWF or two hundred. Batch conversion is not a paid feature here.
MPEG-4 Video is lossy, so the quality control decides the trade between size and fidelity.
Converted and deleted the moment it finishes. Never written to permanent storage.